Welcome to This Week in Let’s Play, your handy guide to what’s been going on in the world of LP.
This week, I’m doing a something a little different for the weekly round-up. The long-awaited Yooka-Laylee – the spiritual successor to everybody’s favourite bear-and-bird duo, Bajo Kazooie – was released just over a month ago, and a lot of thoughts and reviews have been shared in that time.
Released in 1998, Banjo-Kazooie was created by the team at Rare for the Nintendo 64, shortly followed by Banjo-Tooie in 2000. The third console game of the series, Banjo-Kazooie: Nuts & Bolts, was released much later in 2008 after Rare was sold to Microsoft to develop games for XBox, and wasn’t even half as well-received as the original pair of games.
Banjo-Kazooie represents a very specific pocket of gaming history – that of the Rare team and their particular brand of humour and storytelling and of the retro 3D era – and many of the current big voices in gaming and the world of LP hold the series very near and dear to their heart.
Because of this, many people were overjoyed when plans for Yooka-Laylee were announced, made by the original Banjo team under the moniker Playtonic Games, funded through Kickstarter. Hitting so many people right in their childhood nostalgia was an effective method of generating funds for the game, but now that the game has been released for a few weeks and the dust has settled, I wanted to take a look at the reception it’s received.
Azorae speedruns Yooka-Laylee (any%) in 52:44: bit.ly/2pzdyrY
BeardBear sets off on a 100% playthrough of the game, collecting all quills, pagies, and secrets in the first world, Tribalstack Tropics: bit.ly/2rfvHrX
BrownMan (Ray Narvaez Jr) shares his Twitch stream of the game: bit.ly/2reLJSe
TomFawkes collects the final pagies in Tribalstack Tropics and goes karting: bit.ly/2pzvkeA
Voidburger starts off happy and excited and slowly finds more issues with the game, starting in Glitterglaze Glacier: bit.ly/2r6oDAG
Arlo talks about the issues with the hubworld and difficult handling in sections of the game: bit.ly/2qgdDQy
AustinJohnPlays has put together a quick guide to all pagies in the game’s second world, Glitterglaze Glacier: bit.ly/2r6rtpj
“It’s brand new, but it’s stale.” TheBitBlock asks where Yooka-Laylee went wrong: bit.ly/2pLN2qI
Caddicarus talks about the polarisation of opinion when it comes to talking about the game: bit.ly/2qjSHGe
TheCompletionist gives an overview of the game and discusses how he still enjoyed the game despite the issues with it: bit.ly/2r6pIsh
DownwardThrust talks about what Yooka-Laylee does well, and what it misses the mark on in his Buyer Beware review: bit.ly/2rfS5S7
FantasticalGamer gives an honest review of the game, and weighs up the great characters against the amount of time trial sections: bit.ly/2qjLAxr
hbomberguy talks about what modern games can learn from Yooka-Laylee: bit.ly/2pz0F0V
Kotaku’s Heather discusses how our memories of Banjo-Kazooie cloud our opinions of Yooka-Laylee: bit.ly/2qk6RXI
Yahtzee Croshaw does his Yahtzee Croshaw thing with the game: bit.ly/2pLkCxO
Playtonic Games released a Donkey Kong 64-style Yooka-Laylee rap to say thank you to everyone who backed the kickstarter: bit.ly/2reS6Vn
That’s all for this week! If there’s anything you think we’ve missed out then please tweet us @ThisWeekinLP and we’ll be sure to take a look. Happy gaming, and here’s to a good week ahead!